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Deep Abyss TD

Ocean-floor tower defense with 3D diorama world and 2D pixel-art sprites

2026 · Personal · Browser game

  • Three.js
  • TypeScript
  • Vite
  • Game Dev
  • Pixel Art
  • Playwright

Overview

A tower defense game set at the bottom of the ocean: defend the Poseidon Citadel from waves of corrupted sea creatures with crystal-powered defenses along coral paths. Three.js scene, billboard pixel-art sprites, JSON-driven maps.

Goal & Motivation

Build a full tower-defense loop from scratch — targeting, damage/armor formulas, chain and status effects, wave scaling, and economy — on a hand-rolled Three.js diorama instead of a packaged game engine.

Corporate Relevance

Tower defense is a clean stand-in for any system with resource economies, scheduled escalation (waves), and rule-heavy combat resolution (targeting, armor, chained effects). The JSON map schema and data-driven balance sheet mirror how live-ops games and simulation dashboards separate content from engine code.